The basic ghost rig is finished. It still needs animated textures for the face but the basic controls are done.
Lighting Progress
This is a test how different values react to the lighting. Nothing in this image changes except the color of the objects in the scene (from black to white.)
Since Nicole is taking the 420 Lighting and Texturing class, she has begun applying the techniques she has been learning in that class to the lighting of our scene. It is still in early phases but it is beginning to look like the effect we want (similar to last photo below). The window grid in these pictures will eventually be replaced by a custom window design that will better fit the scene.
Lanece also has been working on the UVs for the objects in our scene.
Rachel tested out the new Girl Ghost (sheet not included) rig with a walk cycle.
The hand controls didn't want to come along with the arms, but everything else works as intended.
Nicole was able to fix this problem. She had just forgotten to constrain the controls to the wrist controls.
She also fixed a problem with one of the torso controls not being frozen to 0 at the resting pose. She detached the control from the rig, froze it and put it back so that it would read 0 at the neutral position.
While cleaning up the Boy rig key poses, Rachel discovered an error:
This is causing some issues with positioning the feet. Not a huge problem, since his feet aren't in frame. If it can't be fixed it shouldn't be too difficult to work around.
Our goal for this week is to have all of our assets finished and UV'd. This will free up our modelers to assist with animation polishing and texturing.
And UV progress:
Progress on the Girl Ghost rig:
Weight mapping, facial animation, and UVing in progress.
There has also been some progress made with the rigs. The girl rig now has basic controls, though it hasn't been weight mapped yet. Her body is going to be covered by a sheet so the only parts showing will be her eyes and feet.
We also found a tear in the rig that will need to be fixed: