Sunday, September 20, 2015

2Spooky Weekly 9/20

Since last week we have taken our Animatic into the 3D environment and have created an animation block out. We have gotten the camera into the scene and have started blocking out character locations and movement. The following is what we have done so far.


One of the main critiques from last presentation was that we needed an opening/establishing shot to establish the setting and mood of the animation. We have begun to talk about how we could accomplish this within the confines of the time that we have. The following is an image of one idea of something we could do.  Working in silhouettes may be a way for us to quickly get across the idea without having to spend much time on modeling, texturing, etc.

Opening Credits Title Card


We have also been working on asset creation including candles and other objects to populate the scene.





The Lighting has also made some progress since last time. We have begun experimenting with the lights in the scene. We are aiming for the lighting style in the first image below. It is a bit hard to tell what the lighting would look like in the finished scene since we have no textures yet and the camera had not yet been set up properly in this scene.






The rig has also made some progress since the last time we presented. The weight maps have been created and are working pretty well so far. The hip joint has also been moved, as it was in the wrong place before (behaved as a spine joint rather than a hip joint).

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